With wealth and power comes luxury, as the families of New Capenna can show off all three with beautiful locales to host their efforts—legal and otherwise. Borderless and skyscraper treatments are just a taste of the beauty and style you'll discover and you'll want to be with a family to take advantage of what they offer. Each family you can choose between has their own plan to be on top—what the Brokers offer below is just a first taste.
Entry includes 2 free slices of Pizza!!!
In addition to the regular prizing, we are encouraging players to dress up in the theme associated with Streets of New Capenna. Modern Urban Gangster style! The best dressed will receive a sealed box of New Capenna.
WHAT IS PRERELEASE?
Your very first chance to play with the cards from a brand-new set.
A week before the set is released, you can to our store to crack open some packs, build a deck, and try out all the exciting new cards and mechanics in a friendly, informal tournament.
Prereleases are great because the set is totally new, the footing is equal as everybody plays with the set for the very first time, and you just get to relax and have fun exploring the new cards. It's a lot of fun for old and new players alike!
If you're new to the world of Sealed Deck, or are maybe just looking for a few extra pointers, read on!
To start, buy a prerelease kit from our store and open it. You'll find six Draft Boosters inside and a foil Prerelease card—which can be any rare or mythic rare in the set!
You'll also get a few other goodies: an awesome spindown life counter, an MTG Arena code, an insert.
So . . . what now?
It's time to build your deck, of course!
Sealed Deck is a little different from normal deck building. You get to build a deck using only the cards in front of you, plus as many basic lands as you'd like. Also, unlike a normal Constructed deck where the minimum deck size is 60, you only need to play 40 cards.
The first thing you're going to want to do is figure out a method to pick which colors you'll be playing. We recommend playing two colors and about 23 spells. You can sometimes "splash" for a third color, but in general, you'll want to pick two to be your core.
Some things that may draw you into specific colors are:
A really strong rare you're excited about
Plenty of "removal" cards that can deal with your opponent's creatures
A lot of playable cards in that color
A good "mana curve" in that color—meaning lots of creatures of different costs
Ideally, the colors you pick will have all four, but if two or three of those are true, that's plenty good.
Now you have your colors down. From there, how do you take everything you have and figure out which 22–23 cards you're going to want to put in your deck?
Here's one process that may help!
First, lay your creatures out in mana-cost order. This helps you see what creatures you're going to potentially be able to cast at each part of the game. (Don't lay your noncreatures out at this point unless they're cards you are planning to play as soon as you have that much mana.
A good "mana curve" of creatures is crucial to a successful sealed deck. You don't want to have a ton of cards at any single spot in the curve. It's important for you to have a good mix so you can play your cheap spells in the early game and your expensive spells in the late game. As a very general rule for Limited, I would look to play something like this:
1 mana: 0–2
2 mana: 4–6
3 mana: 3–5
4 mana: 2–4
5 mana 1–3
6+ mana: 0–2
That's far from hard and fast, but it's a good place to start. Cut your creatures down to these numbers by choosing your favorites.
Now that you have your core creature base figured out, it's time to add in spells! Pick favorites among your colors to bring your deck to 22 or 23 cards, then you're good to go from the spell side.
The spells you're going to want most are what are called "removal spells"—these are the spells that permanently neutralize your opponent's creatures by either dealing damage, keeping them tapped, or just straight-up destroying them. Sealed Deck Magic is all about creatures, so you'll want to play most of the cards in your colors that can get rid of your opponent's creatures.
Interested in more tips? Here are a few more things to keep in mind for deck building:
You can play more than 40 cards, but you really should stick to 40 if possible. Every card you play past 40 just means it's that much less likely you're going to draw that awesome rare you put in your deck!
The land ratio you're looking at should be about 17 or 18 lands to 22 or 23 nonlands. This isn't right 100% of the time, but most Limited decks end up looking like this, and in general, it's what I would want to have.
Play a mix of cheap-to-cast and expensive-to-cast cards. If you have all cheap, small creatures, then a single big creature can shut you down. If you have all large, expensive creatures, you risk getting run over first. Stick to a mix that focuses on the two-, three-, four-, and five-casting-cost creatures. More games of Sealed Deck are won by casting a creature every turn starting on turn two or three than any other way.
Evasion is important! Often, Sealed Deck games will get into stalls where both players have a lot of creatures and neither player can attack very well. Creatures with abilities like flying ensure that you can break through these creature stalls.
Unlike most Magic formats, sealed tends to be a little slower. If your deck is on the slow side, choosing to draw (go second) rather than play (go first) can be reasonable to give you that extra card.
1st – Sealed box of New Capenna
2nd – 16 Packs
3rd – 8 Packs
4th – 4 Packs
5th – 4 Packs
5th - 4 Packs
Obscura (White-Blue-Black) Maestros (Blue-Black-Red) Riveteers (Black-Red-Green) Cabaretti (Red-Green-White) Brokers (Green-White-Blue)
Nerdz Cafe has not added a description to this event
Nerdz Cafe
Loading ...
$35.00
Date @ Time
Come play commander with us!
WHAT IS COMMANDER?
Commander is an exciting, unique way to play Magic that is all about awesome legendary creatures, big plays, and battling your friends in epic multiplayer games! In Commander, each player chooses a legendary creature as the commander of their deck. They then play with a 99-card deck that contains only cards of their commander's colors. Also, other than basic lands, each deck can only use one copy of any card. During the game, you can cast your commander multiple times, meaning your favorite Legendary Creature can come back again and again to lead the charge as you battle for victory!
These Commander decks introduce an ability called eminence that lets your commander lead from the command zone, even before they have entered the battlefield. The eminence ability appears on characters from all parts of Magic lore, allowing you to call on the power and skill of some of the best leaders in the Multiverse.
HOW TO PLAY COMMANDER
The Commander format is all about picking your hero and building a deck around them. In this casual, multiplayer format, you choose a legendary creature to serve as your commander and build the rest of your deck around their color identity.
THE BASICS
YOUR DECK
· 1 commander card (legendary creature)
· 99 other cards
· Only one copy of any card, except basic lands
· All cards must be in the color identity of the commander
THE GAME
· 2–6 players
· Free-for-all multiplayer format
· Start with 40 life
· All commanders start in their command zone
· Take turns in clockwise order
· Last player standing wins
COLOR IDENTITY
A card's color identity can come from any part of that card, including its casting cost and any mana symbols in its text. Every card in your Commander deck must only use mana symbols that also appear on your commander. Colorless cards are allowed as well.
COMMAND ZONE
This is where your commander resides during the game when they are not in play. At the start of the game, each player puts their commander face up into the command zone. A commander can be cast from the command zone for its normal costs, plus an additional two mana for each previous time it's been cast from the command zone this game. If your commander would be put into your library, hand, graveyard or exile from anywhere, you may return it to your command zone instead.
COMMANDER DAMAGE
A player that's been dealt 21 or more combat damage by the same commander over the course of the game loses the game. The commander is tracked across zone changes for this purpose (for example, if one player takes control of another player's commander, any damage that commander already dealt is still counted).
The following cards are banned from the format:
25 cards with the Card Type “Conspiracy." Click here for list.
9 cards that reference "playing for ante." Click here for list.
COVID-19 is changing the daily lives of many of us and the world at large. The health and safety of our employees and the community is our top priority and first responsibility. As the situation continues to evolve, we will update and follow the rules set out by our government. Here are the rules we've implemented for instore play.
All players must present their Vaccine passport before sitting down
No one is allowed to touch other players cards.
Masks must be always worn
Not food or drinks will be permitted within the store
Players will be split up into pods of 4. 1st and 2nd of each pod qualify for prizing
1st - Foil Promo pack
2nd - Promo pack
Nerdz Cafe has not added a description to this event
Nerdz Cafe
Loading ...
Free
Date @ Time
Join us for a Friday Night Modern tournament. Prizes are paid out in store credit. Participation promos will be handed out to all players participating in the tournament.
Constructed Deck Information
Modern is a constructed format and therefore adheres to the following constructed rules:
Minimum of sixty cards
No maximum deck size, as long as you can shuffle your deck unassisted
Up to fifteen cards in your sideboard, if used
Apart from basic lands (Plains, Island, Swamp, Mountain, Forest, and Wastes), your combined deck and sideboard may not contain more than four of any individual cards, counted by its English card title equivalent.
Note: The five snow-covered lands from the Ice Age block—Snow-Covered Plains, Snow-Covered Island, Snow-Covered Swamp, Snow-Covered Mountain, and Snow-Covered Forest—are also basic lands. Snow-covered lands are only permitted in formats that allow expansions from the Ice Age block.
The following card sets are permitted in Modern tournaments:
Strixhaven
Kaldheim
Zendikar Rising
Core 2021
Theros Beyond Death
Throne of Eldraine
Core Set 2020
Modern Horizons
War of the Spark
Ravnica Allegiance
Guilds of Ravnica
Core Set 2019
Dominaria
Rivals of Ixalan
Ixalan
Hour of Devastation
Amonkhet
Aether Revolt
Kaladesh
Eldritch Moon
Shadows over Innistrad
Oath of the Gatewatch
Battle for Zendikar
Magic Origins
Dragons of Tarkir
Fate Reforged
Khans of Tarkir
Magic 2015
Journey into Nyx
Born of the Gods
Theros
Magic 2014
Dragon's Maze
Gatecrash
Return to Ravnica
Magic 2013
Avacyn Restored
Dark Ascension
Innistrad
Magic 2012
New Phyrexia
Mirrodin Besieged
Scars of Mirrodin
Magic 2011
Rise of the Eldrazi
Worldwake
Zendikar
Magic 2010
Alara Reborn
Conflux
Shards of Alara
Eventide
Shadowmoor
Morningtide
Lorwyn
Tenth Edition
Future Sight
Planar Chaos
Time Spiral
Coldsnap
Dissension
Guildpact
Ravnica: City of Guilds
Ninth Edition
Saviors of Kamigawa
Eighth Edition
Betrayers of Kamigawa
Champions of Kamigawa
Fifth Dawn
Darksteel
Mirrodin
This format lets you dive deeper into Magic's history, allowing cards from Eighth edition to today.
The following cards are banned:
COVID-19 is changing the daily lives of many of us and the world at large. The health and safety of our employees and the community is our top priority and first responsibility. As the situation continues to evolve, we will update and follow the rules set out by our government. Here are the rules we've implemented for instore play.
All players must present their Vaccine passport before sitting down
No one is allowed to touch other players cards.
Masks must be always worn
Not food or drinks will be permitted within the store
Guaranteed $200 prize pool paid out in store credit.
1st - $100 Store Credit
2nd - $50 Store Credit
3rd / 4th - $25 Store Credit
Nerdz Cafe has not added a description to this event
Nerdz Cafe
Loading ...
$10.00
Date @ Time
Come play commander with us!
WHAT IS COMMANDER?
Commander is an exciting, unique way to play Magic that is all about awesome legendary creatures, big plays, and battling your friends in epic multiplayer games! In Commander, each player chooses a legendary creature as the commander of their deck. They then play with a 99-card deck that contains only cards of their commander's colors. Also, other than basic lands, each deck can only use one copy of any card. During the game, you can cast your commander multiple times, meaning your favorite Legendary Creature can come back again and again to lead the charge as you battle for victory!
These Commander decks introduce an ability called eminence that lets your commander lead from the command zone, even before they have entered the battlefield. The eminence ability appears on characters from all parts of Magic lore, allowing you to call on the power and skill of some of the best leaders in the Multiverse.
HOW TO PLAY COMMANDER
The Commander format is all about picking your hero and building a deck around them. In this casual, multiplayer format, you choose a legendary creature to serve as your commander and build the rest of your deck around their color identity.
THE BASICS
YOUR DECK
· 1 commander card (legendary creature)
· 99 other cards
· Only one copy of any card, except basic lands
· All cards must be in the color identity of the commander
THE GAME
· 2–6 players
· Free-for-all multiplayer format
· Start with 40 life
· All commanders start in their command zone
· Take turns in clockwise order
· Last player standing wins
COLOR IDENTITY
A card's color identity can come from any part of that card, including its casting cost and any mana symbols in its text. Every card in your Commander deck must only use mana symbols that also appear on your commander. Colorless cards are allowed as well.
COMMAND ZONE
This is where your commander resides during the game when they are not in play. At the start of the game, each player puts their commander face up into the command zone. A commander can be cast from the command zone for its normal costs, plus an additional two mana for each previous time it's been cast from the command zone this game. If your commander would be put into your library, hand, graveyard or exile from anywhere, you may return it to your command zone instead.
COMMANDER DAMAGE
A player that's been dealt 21 or more combat damage by the same commander over the course of the game loses the game. The commander is tracked across zone changes for this purpose (for example, if one player takes control of another player's commander, any damage that commander already dealt is still counted).
The following cards are banned from the format:
25 cards with the Card Type “Conspiracy." Click here for list.
9 cards that reference "playing for ante." Click here for list.
COVID-19 is changing the daily lives of many of us and the world at large. The health and safety of our employees and the community is our top priority and first responsibility. As the situation continues to evolve, we will update and follow the rules set out by our government. Here are the rules we've implemented for instore play.
All players must present their Vaccine passport before sitting down
No one is allowed to touch other players cards.
Masks must be always worn
Not food or drinks will be permitted within the store
Players will be split up into pods of 4. 1st and 2nd of each pod qualify for prizing
1st - Foil Promo pack
2nd - Promo pack
Nerdz Cafe has not added a description to this event
Nerdz Cafe
Loading ...
Free
Date @ Time
Join us for a Friday Night Modern tournament. Prizes are paid out in store credit. Participation promos will be handed out to all players participating in the tournament.
Constructed Deck Information
Modern is a constructed format and therefore adheres to the following constructed rules:
Minimum of sixty cards
No maximum deck size, as long as you can shuffle your deck unassisted
Up to fifteen cards in your sideboard, if used
Apart from basic lands (Plains, Island, Swamp, Mountain, Forest, and Wastes), your combined deck and sideboard may not contain more than four of any individual cards, counted by its English card title equivalent.
Note: The five snow-covered lands from the Ice Age block—Snow-Covered Plains, Snow-Covered Island, Snow-Covered Swamp, Snow-Covered Mountain, and Snow-Covered Forest—are also basic lands. Snow-covered lands are only permitted in formats that allow expansions from the Ice Age block.
The following card sets are permitted in Modern tournaments:
Strixhaven
Kaldheim
Zendikar Rising
Core 2021
Theros Beyond Death
Throne of Eldraine
Core Set 2020
Modern Horizons
War of the Spark
Ravnica Allegiance
Guilds of Ravnica
Core Set 2019
Dominaria
Rivals of Ixalan
Ixalan
Hour of Devastation
Amonkhet
Aether Revolt
Kaladesh
Eldritch Moon
Shadows over Innistrad
Oath of the Gatewatch
Battle for Zendikar
Magic Origins
Dragons of Tarkir
Fate Reforged
Khans of Tarkir
Magic 2015
Journey into Nyx
Born of the Gods
Theros
Magic 2014
Dragon's Maze
Gatecrash
Return to Ravnica
Magic 2013
Avacyn Restored
Dark Ascension
Innistrad
Magic 2012
New Phyrexia
Mirrodin Besieged
Scars of Mirrodin
Magic 2011
Rise of the Eldrazi
Worldwake
Zendikar
Magic 2010
Alara Reborn
Conflux
Shards of Alara
Eventide
Shadowmoor
Morningtide
Lorwyn
Tenth Edition
Future Sight
Planar Chaos
Time Spiral
Coldsnap
Dissension
Guildpact
Ravnica: City of Guilds
Ninth Edition
Saviors of Kamigawa
Eighth Edition
Betrayers of Kamigawa
Champions of Kamigawa
Fifth Dawn
Darksteel
Mirrodin
This format lets you dive deeper into Magic's history, allowing cards from Eighth edition to today.
The following cards are banned:
COVID-19 is changing the daily lives of many of us and the world at large. The health and safety of our employees and the community is our top priority and first responsibility. As the situation continues to evolve, we will update and follow the rules set out by our government. Here are the rules we've implemented for instore play.
All players must present their Vaccine passport before sitting down
No one is allowed to touch other players cards.
Masks must be always worn
Not food or drinks will be permitted within the store
Guaranteed $200 prize pool paid out in store credit.
1st - $100 Store Credit
2nd - $50 Store Credit
3rd / 4th - $25 Store Credit
Nerdz Cafe has not added a description to this event
Nerdz Cafe
Loading ...
$10.00
Date @ Time
Come play commander with us!
WHAT IS COMMANDER?
Commander is an exciting, unique way to play Magic that is all about awesome legendary creatures, big plays, and battling your friends in epic multiplayer games! In Commander, each player chooses a legendary creature as the commander of their deck. They then play with a 99-card deck that contains only cards of their commander's colors. Also, other than basic lands, each deck can only use one copy of any card. During the game, you can cast your commander multiple times, meaning your favorite Legendary Creature can come back again and again to lead the charge as you battle for victory!
These Commander decks introduce an ability called eminence that lets your commander lead from the command zone, even before they have entered the battlefield. T