
Friday Night
Commander
Come play commander with us!
WHAT IS COMMANDER?
Commander is an exciting, unique way to play Magic that is all about awesome legendary creatures, big plays, and battling your friends in epic multiplayer games! In Commander, each player chooses a legendary creature as the commander of their deck. They then play with a 99-card deck that contains only cards of their commander's colors. Also, other than basic lands, each deck can only use one copy of any card. During the game, you can cast your commander multiple times, meaning your favorite Legendary Creature can come back again and again to lead the charge as you battle for victory!
These Commander decks introduce an ability called eminence that lets your commander lead from the command zone, even before they have entered the battlefield. The eminence ability appears on characters from all parts of Magic lore, allowing you to call on the power and skill of some of the best leaders in the Multiverse.
HOW TO PLAY COMMANDER
The Commander format is all about picking your hero and building a deck around them. In this casual, multiplayer format, you choose a legendary creature to serve as your commander and build the rest of your deck around their color identity.
THE BASICS
YOUR DECK
· 1 commander card (legendary creature)
· 99 other cards
· Only one copy of any card, except basic lands
· All cards must be in the color identity of the commander
THE GAME
· 2–6 players
· Free-for-all multiplayer format
· Start with 40 life
· All commanders start in their command zone
· Take turns in clockwise order
· Last player standing wins
COLOR IDENTITY
A card's color identity can come from any part of that card, including its casting cost and any mana symbols in its text. Every card in your Commander deck must only use mana symbols that also appear on your commander. Colorless cards are allowed as well.
COMMAND ZONE
This is where your commander resides during the game when they are not in play. At the start of the game, each player puts their commander face up into the command zone. A commander can be cast from the command zone for its normal costs, plus an additional two mana for each previous time it's been cast from the command zone this game. If your commander would be put into your library, hand, graveyard or exile from anywhere, you may return it to your command zone instead.
COMMANDER DAMAGE
A player that's been dealt 21 or more combat damage by the same commander over the course of the game loses the game. The commander is tracked across zone changes for this purpose (for example, if one player takes control of another player's commander, any damage that commander already dealt is still counted).
The following cards are banned from the format:
25 cards with the Card Type “Conspiracy." Click here for list.
9 cards that reference "playing for ante." Click here for list.
COVID-19 is changing the daily lives of many of us and the world at large. The health and safety of our employees and the community is our top priority and first responsibility. As the situation continues to evolve, we will update and follow the rules set out by our government. Here are the rules we've implemented for instore play.
All players must present their Vaccine passport before sitting down
No one is allowed to touch other players cards.
Masks must be always worn
Not food or drinks will be permitted within the store

Sunday, May 18th
Alliance Insight Box Tournament
It’s time to duel this Sunday at Nerdz!
This tournament will be 3-5 rounds of Swiss as we see fit.
Konami Guidelines
Please arrive 10 minutes ahead of tournament start time or let us know if your going to arrive late, or time penalties may be applied.
If you have any questions feel free to contact us through our Facebook page

Wednesday
Casual Commander
Come play commander with us!
WHAT IS COMMANDER?
Commander is an exciting, unique way to play Magic that is all about awesome legendary creatures, big plays, and battling your friends in epic multiplayer games! In Commander, each player chooses a legendary creature as the commander of their deck. They then play with a 99-card deck that contains only cards of their commander's colors. Also, other than basic lands, each deck can only use one copy of any card. During the game, you can cast your commander multiple times, meaning your favorite Legendary Creature can come back again and again to lead the charge as you battle for victory!
These Commander decks introduce an ability called eminence that lets your commander lead from the command zone, even before they have entered the battlefield. The eminence ability appears on characters from all parts of Magic lore, allowing you to call on the power and skill of some of the best leaders in the Multiverse.
HOW TO PLAY COMMANDER
The Commander format is all about picking your hero and building a deck around them. In this casual, multiplayer format, you choose a legendary creature to serve as your commander and build the rest of your deck around their color identity.
THE BASICS
YOUR DECK
· 1 commander card (legendary creature)
· 99 other cards
· Only one copy of any card, except basic lands
· All cards must be in the color identity of the commander
THE GAME
· 2–6 players
· Free-for-all multiplayer format
· Start with 40 life
· All commanders start in their command zone
· Take turns in clockwise order
· Last player standing wins
COLOR IDENTITY
A card's color identity can come from any part of that card, including its casting cost and any mana symbols in its text. Every card in your Commander deck must only use mana symbols that also appear on your commander. Colorless cards are allowed as well.
COMMAND ZONE
This is where your commander resides during the game when they are not in play. At the start of the game, each player puts their commander face up into the command zone. A commander can be cast from the command zone for its normal costs, plus an additional two mana for each previous time it's been cast from the command zone this game. If your commander would be put into your library, hand, graveyard or exile from anywhere, you may return it to your command zone instead.
COMMANDER DAMAGE
A player that's been dealt 21 or more combat damage by the same commander over the course of the game loses the game. The commander is tracked across zone changes for this purpose (for example, if one player takes control of another player's commander, any damage that commander already dealt is still counted).
The following cards are banned from the format:
25 cards with the Card Type “Conspiracy." Click here for list.
9 cards that reference "playing for ante." Click here for list.

Pokemon Weekly
When: Every Thursday at 6:00 PM
Entry Fee: $5 per person
Calling all Pokémon Trainers! Whether you're an experienced player or brand new to the game, join us every Thursday for our Pokémon Weekly Tournament Night!
Tournament Details
- Format: Standard
- Prizes: $6 in store credit added to the prize pool for each participant.
- Attendance Policy:
- 6 or more players: Full tournament with prizes.
- Less than 6 players: The event will become a casual free play tournament without prizes.
What to Expect
- A welcoming environment for players of all experience levels.
- On-site Pokémon experts ready to teach the game and help new players learn.
- Opportunities to trade cards – bring your trade binders and expand your collection!
- Observers are encouraged to come watch and join in the fun.
Let’s grow our local Pokémon community together! Whether you’re here to compete, trade, or learn, this event is the perfect opportunity to connect with fellow trainers.
See you this Thursday—gotta catch ‘em all!

Thursday
Legions Realms at War
Join us for a Legions Realms at War siege series event . Entry for this event is free and participants who don't own a deck can grab a free competitive demo deck free of charge.
Deck Construction Rules
All Tournament Players must have the following cards:
A Veil/Realm for their corresponding Legion
A Warlord for their corresponding Legion
A Synergy for their corresponding Legion
All Tournament Players must either have a Guardian for their corresponding Legion or they must have a blank card representing a base of 30 Alchemy Points (AP)
All decks must be:
Main Deck Minimum of 50 cards (not including Veil/Realm, Warlord, Synergy, Guardian, Tokens)
Main Deck Maximum of 60 cards (not including Veil/Realm, Warlord, Synergy, Guardian, Tokens)
Side Deck of 15 cards
All cards in both the Main Deck and the Side Deck must be cards of their chosen Legion and/or Colour. Bounty Realm cards (Grey Colour), however, can also be included in both the Main Deck and the Side Deck.
Renown Rare Cards (Silver Stamped) ☆☆☆☆ - Limited to 2 copies of the same name per deck
Exalted Rare Cards (Gold Stamped)☆☆☆☆☆ - Limited to 1 copy of the same name per deck
All Rounds are a best of 3 games. Side Decking before the first game of each round is not allowed. However, Side Decking between games in a Round is allowed.

Friday Night
Commander
Come play commander with us!
WHAT IS COMMANDER?
Commander is an exciting, unique way to play Magic that is all about awesome legendary creatures, big plays, and battling your friends in epic multiplayer games! In Commander, each player chooses a legendary creature as the commander of their deck. They then play with a 99-card deck that contains only cards of their commander's colors. Also, other than basic lands, each deck can only use one copy of any card. During the game, you can cast your commander multiple times, meaning your favorite Legendary Creature can come back again and again to lead the charge as you battle for victory!
These Commander decks introduce an ability called eminence that lets your commander lead from the command zone, even before they have entered the battlefield. The eminence ability appears on characters from all parts of Magic lore, allowing you to call on the power and skill of some of the best leaders in the Multiverse.
HOW TO PLAY COMMANDER
The Commander format is all about picking your hero and building a deck around them. In this casual, multiplayer format, you choose a legendary creature to serve as your commander and build the rest of your deck around their color identity.
THE BASICS
YOUR DECK
· 1 commander card (legendary creature)
· 99 other cards
· Only one copy of any card, except basic lands
· All cards must be in the color identity of the commander
THE GAME
· 2–6 players
· Free-for-all multiplayer format
· Start with 40 life
· All commanders start in their command zone
· Take turns in clockwise order
· Last player standing wins
COLOR IDENTITY
A card's color identity can come from any part of that card, including its casting cost and any mana symbols in its text. Every card in your Commander deck must only use mana symbols that also appear on your commander. Colorless cards are allowed as well.
COMMAND ZONE
This is where your commander resides during the game when they are not in play. At the start of the game, each player puts their commander face up into the command zone. A commander can be cast from the command zone for its normal costs, plus an additional two mana for each previous time it's been cast from the command zone this game. If your commander would be put into your library, hand, graveyard or exile from anywhere, you may return it to your command zone instead.
COMMANDER DAMAGE
A player that's been dealt 21 or more combat damage by the same commander over the course of the game loses the game. The commander is tracked across zone changes for this purpose (for example, if one player takes control of another player's commander, any damage that commander already dealt is still counted).
The following cards are banned from the format:
25 cards with the Card Type “Conspiracy." Click here for list.
9 cards that reference "playing for ante." Click here for list.
COVID-19 is changing the daily lives of many of us and the world at large. The health and safety of our employees and the community is our top priority and first responsibility. As the situation continues to evolve, we will update and follow the rules set out by our government. Here are the rules we've implemented for instore play.
All players must present their Vaccine passport before sitting down
No one is allowed to touch other players cards.
Masks must be always worn
Not food or drinks will be permitted within the store